Fayl:Euclidian and non euclidian geometry.png

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Shows three "blocks" with varying surfaces, whereon a point and som lines are "drawn" to demonstrate

  1. euclidian
  2. elliptical and
  3. hyperbolic geometry

To be exact, the hyperbolic surface was approximated using a chunk of the "inside" of a torus - this may not be perfectly accurate, but apparently it "looks right" in this illustration. :-)

Rendered using POV-Ray (see http://www.povray.org) and the scene description "code" below, then cropped and "numbered" using a graphics software package.

Povray source code
  /*
  ====================================================================
  Surfaces demonstrating euclidian, elliptical and hyperbolic geometry
  --------------------------------------------------------------------
  Created by Søren Peo Pedersen - see my user page at
  http://da.wikipedia.org/wiki/Bruger:Peo
  ====================================================================
  */
  
  // Macro for texture with background pattern, lines, and point "marker"
  #macro SurfaceDrawing (
    Point,        // Position vector: Location of white point
    RefLineMove,  // Transformation: Where to place the yellow reference line
    Lines         // Object that renders the blue line(s)
    )
  
      #local BasePattern=pigment {  // The underlying, dark grey checkerboard pattern
          checker
          color rgb 0.4
          color rgb 0.6
          scale <1,1000,1>
          }
  
      #local SP1 = pigment {    // Checkerboard pattern with yellow "reference line" added
          object {box {<-.07,-10,-10>,<.07,10,10> transform{RefLineMove}}
              pigment {BasePattern}
              pigment {color rgb <1,.8,.3>}
              }
          }    
  
      #local SP2 = pigment {    // Checkerborad + yellow line with user-defined (blue) lines added
          object {Lines
              pigment {SP1}
              pigment {color rgb <.6,.8,1>}
              }
          }    
  
      #local SP3 = pigment {    // Checkerboard + lines with whit point "marker" added
          object {
              sphere { Point, .2 }
              pigment {SP2}
              pigment {color rgb 1}
              }
          }
  
      pigment {   // Definition of pigment, confined to a box slightly smaller than the "blocks"
          boxed   // to make the lines and point only appear on the top of the blocks
          pigment_map {
              [0.0000 BasePattern scale .5 translate <0,-1,0>]
              [0.0001 BasePattern scale .5 translate <0,-1,0>]
              [0.0001 SP3 scale .5 translate <0,-1,0>]
              [1.0000 SP3 scale .5 translate <0,-1,0>]
              }
          scale <2,2,2> translate <0,2,0>
          }          
      finish {ambient .7 diffuse .3}
  #end  // End of macro
  
  plane {<0,1,0>,0      // White "tabletop" to receive shadows of the blocks (helps visualisation)
      pigment {color rgb 1}
      finish {ambient .8 diffuse .5}
      }
  
  box {<-2,0,-2>,<2,2,2>  // Demonstrating euclidean geometry
      texture {
          SurfaceDrawing(<-.3,2,0>,
              transform {rotate <0,35,0> translate <.3,0,0>},
              box {<-.07,-10,-10>,<.07,10,10> rotate <0,35,0> translate <-.3,0,0>}
              )
          }
      rotate <0,-20,0>
      translate <-6,0,0>
      }
  
  intersection {          // Demonstrating elliptical, or "Riemann", geometry
      box {<-2,0,-2>,<2,5,2>}
      sphere {<0,0,0>,2.8285}
      texture {
          SurfaceDrawing(<.65,2.45,1.25>,
              transform {rotate <0,5,0>  rotate <-45,35,0>},
              box {<-.07,-10,-10>,<.07,10,10> rotate <0,-4,0> rotate <-45,35,0>}
              )
          }
      rotate <0,-20,0>
      translate <0,0,0>
      }
  
  intersection {          // Demonstrating hyperbolic geometry
      box {<-2,0,-2>,<2,4,2>}
      torus {7.03,5 rotate <90,90,0> translate <0,4,0>}
      texture {
          SurfaceDrawing(<0,2.3,1>,
              transform {rotate <0,90,0> rotate <-40,0,0> translate <0,4,0>},
              merge {
                  box {<-.07,-10,-10>,<.07,10,10>
                      rotate <0,85,0> rotate <-30,0,0> translate <0,4,0>
                      }
                  box {<-.07,-10,-10>,<.07,10,10>
                      rotate <0,95,0> rotate <-30,0,0> translate <0,4,0>
                      }
                  }
              )
          }
      rotate <0,-20,0>
      translate <6,0,0>
      }
  
  camera {  // Viewpoint
      location <0,2100,-800>
      look_at <.5,0,0>
      angle .47
      }
  
  light_source {<-50,200,-100> color rgb 1.5} // Illumination
I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Ushbu hujjatdan nusxa ko‘chirish, tarqatish va/yoki o‘zgartirish uchun GNU Erkin guvohnoma litsenziyasi (GNU Free Documentation License), 1.2 va har qanday keyingi versiyalar shartlariga muvofiq ruxsat berilgan yoki Ochiq kodli dasturlar jamiyati (Free Software Foundation) tomonidan chop etilgan; oʻzgarmas boʻlimlarsiz, oldingi muqova matnlari va orqa muqova matnlarisiz. Litsenziya nusxasi GNU Erkin guvohnoma litsenziyasi (GNU Free Documentation License) boʻlimiga kiritilgan.
w:en:Creative Commons
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  • atribut – Siz tegishli litsenziyaga havolani taqdim etishingiz va oʻzgartirishlar kiritilganligini koʻrsatishingiz kerak. Siz buni har qanday oqilona yoʻl bilan qilishingiz mumkin, lekin litsenziar Sizni yoki Sizning foydalanishingizni ma'qullashini taklif qiladigan tarzda emas.
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This licensing tag was added to this file as part of the GFDL licensing update.
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Sana/VaqtMiniaturaOʻlchamlariFoydalanuvchiIzoh
joriy21:47, 5-Iyul 201521:47, 5-Iyul 2015 dagi versiya uchun tasvir4 000 × 1 500 (128 KB)CmdrjamesonCompressed with pngout. Reduced by 66kB (34% decrease).
19:13, 4-Avgust 201219:13, 4-Avgust 2012 dagi versiya uchun tasvir4 000 × 1 500 (194 KB)Mornredone at higher resolution
23:21, 7-Aprel 200523:21, 7-Aprel 2005 dagi versiya uchun tasvir790 × 310 (47 KB)Peo~commonswikiShows three "blocks" with varying surfaces, whereon a point and som lines are "drawn" to demonstrate #euclidian #elliptical and #hyperbolic geometry Rendered using POV-Ray (see http://www.povray.org) and the scene description "code" below, then cropped an

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